Link https://github.com/acemod/ACE3/releases/tag/v3.13.0
ADDED:
Medical Rewrite (#4064)
Crew Served Weapons (#5652)
Implement M47 Dragon (#6773)
Add Wipe glasses self interaction (#7307)
Add Check ammo self interaction setting (#7306)
Add handheld maglite ML300L flashlight, clean up flashlight addon (#7277)
Repair - Add settings to control item requirements for different actions (#7243)
Add goggle overlay support for Contact update Blindfolds (#7157)
Ballistics - Contact DLC rifles added (#7156)
Refuel - Add events for start, stop and progress (#7023)
Advanced Fatigue - Solid stamina bar option (#6911)
Adds Crew Served Static Weapons (#5652)
Support for Linux extensions - internal (#5762, #7171)
Add setting to keep engine of vehicles running after getting out (#6885)
Explosives - Allow setting custom timer limits (#6882)
Fastroping - Add user setting to confirm cutting ropes (#6876)
Aircraft - add setting to hide Eject action from action menu (#6868)
Grenades - Add CTS 7290 9-bang flashbang (#6856)
Hellfire - Add AGM-114L Active Radar Homing Hellfire (#7337)
Cargo - Add array to disable paradrop effects (#7016)
Spectator - Add setting for follow camera max distance (#6989)
Realistic names - Contact DLC rifles added (#7155)
Cookoff - Allow enabling only on player crewed vehicles (#7147)
Rearm - Add distance setting (#7137)
Nametags - Add Nation Ranks (#7094)
Grenades - Add support for N-bangs (#6848
Explosives - Add ace_isEOD 3DEN attribute (#7080)
Maptools - Make GPS display a real 3d object (#7086)
Safemode - add public setWeaponSafety function (#7092)
Ballistics - Add shotgun shell projectile magazine variety (#7119)
Add destroyed boat ejecting (#6330)
RHS CSW compatability (#7082)
ACE Explosives functionality for RHS USAF [compat_rhs_usf3] (#7099)
Artillery rangletables (universal) (#6853)
Japanese Translations (#6980)(#7111)(#7262)(#7316)
Russian Translations (#7005)(#7093)
German Translations (#7050)(#6920)(#7211)
French Translations (#7138)(#7213)(#7321)(#7298)
Czech Translations (#7260)(#7323)(#7319)
Portuguese Translations (#7181)
Spanish Translations (#7235)
Hungarian Translations (#7234)
Polish Translations (#7291)
Tchinese Translations (#7329)(#7340)(#7320)(#7315)(#7309)(#7303)(#7296)(#7293)(#7288)(#7287)(#7286)
FIXED:
No Crosshair - Fix config (#6905)
Explosives - Fix placing underwater (#6898)
Medical - Fix facilities not being detected underwater (#6898)
Medical - Fix HandleDamageWounds memory leak (#6809)
Interaction - Fix Pass Magazine (#6894)
Medical rewrite - Fix pain effects no longer appearing (#6903)
Advanced Throwing - Call muzzle EH and fix RHS inheritance (Compat with RHS 0.4.9) (#6879)
version check handle minor versions below 10 (#6872)
[medical-rewrite] Fix string names (#6490)
Fix and use hemorrhage stringtable descriptions (#6472)
Fix ladder dismount animation bug (#6454)
Fix respawn not resetting variables (#6453)
Fix cardiac arrest timeout (#6451)
Fix required addons in medical restructure (#6441)
[Medical Rewrite] Fixing zeus remote controll unnconsious problem (#5022)
Fixing playsound3d limits (#7024)
Medical Feedback - Fix short blackout on any pain (#7095)
Fix medical typo 'to' -> 'too' (#4824)
Cleanup mk6 and fix nametag strings (#7317)
Fix version comparison (CBA Settings transfer) (#7313)
Medical Treatment - Fix bodyCleanupLoop typo (#7308)
Arsenal - Fix default loadout public func not checking base items (#7280)
Interact Menu - Don't show interactions for virtual units (#7271)
Arsenal - Fix script error for weapons with 3+ muzzles (#7256)
Map - Fix map shake moving to upper left corner (#7252)
Medical - Fix addDamageToUnit (#7247) (#7228)
Reload - Fix undefined variable in reload checkAmmo function (#7223)
Safemode - Fixed keybind conflict (#7189)
Fix ACE Arsenal accuracy stat bar being innacurate (#7163)
Fix undefined variable in View Distance (#7142)
Fix slide order in slideshow (#7135)
Interaction Menu - fix a crash when loading savegames (#7115)
Disable collision while carrying, Fix floating on disabled simulation objects (#4605)
Fix updating body part visuals (#5141)
Fix cardiac arrest time scale consistency by using seconds everywhere (#6244)
Fixes damage redirection issues (#6231)
Fix settings in medical rewrite (#6436)
Fixes state machine (#6435)
Various fixes for the medical restructure branch (#6434)
Fix environmental damage sources (#6515)
Minor syntax and variable reference fixes for medical rewrite (#6514)
Medical rewrite bug fixes (#6523)
Zeus - FIX ace_zeus_fnc_moduleSetMedicalVehicle setting wrong variable (#7107)
FIX French STR_ACE_Common_Anywhere (#7105)
Medical - fix canTreat (#7041)
Medical Treatment - Fix medication and ivBagLocal typos (#7048)
Medical - Fix hitpoints on VR units (#7098)
Medical - Fix unconsicous problems with minWaitingTime and fullHealLocal (#7030)
Medical Statemachine - Fix locality EH breaking current state (#7136)
Medical GUI - Localize partial wound, fix injury list color flashing (#7196)
Medical - Various debugging and fix cpr anim speed (#7122)
Fix Medical HandleDamageWounds memory leak (#6809)
Zeus/Medical - Fix modules for rewrite (#6914)
[ACE Arsenal] Fix NVGs not being subject to blacklisting in loadouts (#6936)
Medical Feedback - fix heart rate effect (#6927)
Fix trivial bugs (#6922)
Cookoff - Fix shell detonation (#6979)
Repair - Fix taking wheels from invincible vehicles (#6976)
CHANGED:
Replace remaining lineIntersects with lineIntersectsSurfaces (#6898)
Compat - Add 2 round hellfire to pylon options (#6893)
Cookoff - Reword settings and move to CBA (#6892)
RHS Compat - Update hearing configs values for helmets (#6891)
Medical - Improve adjustment calcs / wound blood loss / medications (#6910)
Medical AI - Adjust healing logic for rewrite (#6902)
Medical - Handle old public funcs, fix strings (#6890)
Quickmount - optimize generating subActions (#6883)
Cleanup some functions headers and macro usage (#6866)
[medical] Code cleanup using SQFLint (#6485)
fix(medical): make sure vitals handling works properly again (#6481)
Minor code clean up (#6474)
refactor(medical): remove medkit due to confusing functionality (#6473)
Introduce bleedout condition and fix IV hemorrhage (#6470)
Vary time taken to bandage based on circumstances (#6467)
Improve unconscious volume handling (#6455)
Changes unit vitals rw (#6449)
Improvements to vitals and display (#6444)
Strip medical component (#6442)
Move medical facility, vehicle and unit functions (#6440)
[Medical Rewrite] Convert FAKs and Medkits on pickup (#5021)
[Medical Rewrite] Adding respawn compatibility (#5020)
Remove legacy code in medical rewrite (#4960)
Map - Don't enable map light for parachutes (#6961)
Refuel - Drop nozzle at unit's feet if no valid pos found (#6957)
Disposable - switch NLAW to CBA disposable system and remove ace_disposable functionality (#6955)
compatibility with CBA disposable framework (#6953)
Disposable - Fix magazineWell problems (#7322)
Common - Don't add UAV AI to localUnits array (#6951)
Medical - Transfer state machine state on locality (#6950)
Medical - Skip unneeded setVars on initUnit (#6949)
Limping / Splint Treatment (#6947)
Medical - add EH for setUnconscious helper func (#6937)
Medical Treatment - Modernize and Cleanup (#6933)
Fastroping - Remove FRIES on vehicle deletion / adjust Ghosthawk Fries (#6932)
Ballistics - Remove ace mags from incompatible weapons (#6930)
Medical activity to non local units is not logged (#6925)
compatibility with CBA scripted 2d optics framework (#6921)
Medical - Change animation for cpr (#6918)
Medical - Add condition for surgicial kit (#6916)
Medical - Prevent opening the medical menu if the player is unconscious (#6915)
Medical - Add self interaction when needed (#6912))
Rewrite Medical GUI (#6831)
Rewrite rectify convert option (#6825)
Rewrite rectify - Skip distance check if in same vehicle (#6823)
Rewrite rectify. Medical - Add vehicle hint when loading unconscious (#6822)
Grenades - Don't flashbang spectators (#7029)
Fractures is misspelled (#7026)
Ballistics - BI P90 and RHS MP7 updated (#7025)
Gunbag - Move gunbag type from inheritance to config property (#7022)
Fixed incorrect classnames in tracer magazines (#7021)
Unblacklist vanilla medical items from arsenal (#7017)
Missileguidance - Use checkVisibility to test LOS for missile seekers (#7014)
Medical - Fix severity of wound bleeding and adjust cardiac output calculations (#7010)
Medical - Exit turret gunner view when going unconscious (#7003)
Common - Fix script error with uniqueItems in scheduled (#6998)
Implement Metis SACLOS guidance (#6997)
Treatment - cap max animation speed (#6995)
Fix volume level of max injury sounds (#6994)
Medical Menu - Hide categories if they don't have any actions (#6988)
Fix rearming for vehicles using magazine wells (#6987)
Medical Blood - Small optimizations (#6984)
Vector - New reticle using CBA scripted optics (#6981)
remove weather dependancy from winddeflection (#6975)
+= for magwells (#6974)
Medical Feedback - Fix DISABLE_VANILLA_DAMAGE_EFFECTS (#6966)
FCS - Skip adding firedEH until needed (#6965)
Spotting scope - New reticle using CBA scripted optics (#6964)
Disposable - Add warning for addons using ace_disposable (#6963)
CSW - Add drag after deploy setting, fix container storage (#7164)
Medical - Option for treatment to require holstering/lowering weapon. (#7063)
Medical StateMachine - Tweak dead state handling (#7061)
Medical - Rework CPR and Bleeding in cardiac arrest (#7060)
Medical Engine without parentheses (#7059)
Medical - Add macros for wounds variables (#7058)
Medical - Cleanup settings (#7057)
Medical Treatment - Scale bandage time based on amount of wound treated (#7049)
Medical Treatment - Add medical facility classes config (#7047)
Medical - Finish splint/fracture (#7045)
Medical - Only stitch wounds on not bleeding body parts (#7044)
Medical - Improve loading/unloading of unconc patients (#7109)
Medical Engine - Report any fatal head damage (#7103)
Update Load Order for 1.94 Contact DLC (#7101)
[explosives] Correct class inheritance for ACE_IEDLandSmall_Range_Ammo (#7100)
Medical - add dummy cfgVehicle entries for old modules (#7091)
Small med stuff (#7084)
Update fnc_handleStateUnconscious.sqf (#7079)
Movement - shorten transition 'run lowered rifle' -> 'jump with rifle' (#7078)
Medical - epiBoostsSpontaneousWakeUp (#7076)
Stop AI firing at unconscious units (#7074)
Maptools - Don't convert vanilla straight lines (#7072)
Medical Blood - Settings improvements and cleanup (#7069)
CSW/Dragon cleanup and rearm compat (#7068)
Common - Let isEOD handle non bools (#7067)
QuickMount - Improve interact menu getIn for static weapon (#7090)
Nightvision - Enable setting NVG effects scale mid-mission (#6627)
Split interaction menu settings between interaction and self interaction (#6609)
Fixes to unconsciousness and damageTypes systems (#6589)
Use STRING macros (#6576)
Make state change status updates consistent (#6538)
Prevent bandaging when not bleeding (#6532)
Prevent treatment animation on dead bodies (#6524)
Reset default state on respawn (#6518)
Ignore missing hitpoints on playable logic (#6517)
[medical] remove collision of bandage litter (#6495)
Move medical settings into their respective components (#6493)
Move scream and moan sounds to medical feedback (#6438)
Restructure medical rewrite (#6301)
Add possibility for lethal heart damage (#6277)
Add support to toggle allowDamage (#6266)
Weather - Add a 'check air temperature' action (#6154)
Tweaks for Linux extensions (#5762)
Medical Rewrite - Add load,unload and radial actions (#5270)
[Medical Rewrite] Options to enable insta-death for AI (#5191)
[Medical Rewrite] Add HealTime modifiers to settings (#5188)
Split setUnconscious func, add spontaneousWakeUpChance setting (#5114)
Tweak randomness for wound bleeding and pain (#5113)
Med rw handle fire damage (#5100)
Medical Rewrite - Continued (#4744)
Introduce small variation to length of cardiac arrest (#4668)
MedicalSM - Tweak isPlayer checks style (#7178)
Medical - Minor fixes (#7174)
Use CBA Versioning System properly (#7173)
Remove outdated CBA Shared Version Display (#7172)
Use strncpy and disable MSVC unsafe warnings (#7171)
Medical Treatment - Add logging for splints (#7170)
Common - Handle changes to UAVControl command (multi seat) (#7161)
Improve medical statemachine settings (#7154)
Movement - Display Inventory Weight in Stream Friendly UI Mode (#7140)
Add self stitching setting (#7134)
Cargo - setSpace checks for existing cargo (#7133)
Cargo - No cargo on Contact UGV (#7123)
Inventory - Adjust for changes to medical (#7112)
Common - Log checkPBO errors to server log (#7210)
Arsenal - Don't force Camera position in Arsenal Loadouts list (#7209)
APL - Invalid lod properties with trailing space in ace_cws_tripod_spg9.p3d (#7202)
APL - Wrong texture path for ace_csw_tripod_m122.p3d, csw -> apl (#7201)
Change medical item masses to be same as old medical (#7200)
Medical - Add descriptions for limping and fracture settings (#7199)
Remove unused medical DLLs (#7198)
Medical Treatment - Expand advanced diagnose setting tooltip (#7197)
Medical - Death from sum of trauma (#7195)
Spectator - Restore HUD when coming out of spectator (#7191)
Medical Rewrite - Post Process Effects (#4754)
Repair - Handle turret hitpoints with no selection (#7338)
Tagging - Convert to CBA Settings (#7336)
AI - Pass function by reference to Draw3D EH (#7333)
Arsenal - Register feature camera (#7330)
Remove cursor config for vanilla sniper rifles (#7327)
Medical - Group Bandage Items (#7324)
Realistic Names - Fix IDAB Jeep name (#7318)
RHS Compat - Change IHADSS hearing to crew, add pilot visors (#7312)
RKSL compat - Updated with the last RKSL v3.01 (#7310)
Medical Engine - Increase lethality of aircraft explosions (#7304)
Clean up ace_main requiredAddons (#7301)
Flashsuppressors - Update muzzle configs (#7285)
Trenches - Add item check to progressBar (#7283)
[kestrel_4500] Update hardcoded layer id (#7279)
Arsenal - Remove unused VRTraining class from Arsenal config (#7276)
Tagging - Group spray paint items in Arsenal (#7268)
Only play repetitive sounds when game is focused (#7265)
Dragging - Improve getWeight function (#7261)
Update No Uniform Restrictions for vanilla 1.92-1.96 (#7259)
Common - Network safe claim (#7258)
Medical AI - Improve Healing Logic (#7255)
Add some editor previews (#7254)
Medical Treatment - Reset canTreatCached on treatment (#7253)
Medical - Change WoundReopening default setting (#7246)
Debug to clipboard - Cleanup settings dump (#7240)
Medical Feedback - Change pain scream frequency based on intensity (#7238)
Medical - Rename private (medical_status) version of setUnconscious (#7237)
Medical - Make some constants variables (#7236)
Medical - Report non-default settings to rpt (#7233)
Common - Optimize arithmeticGetResult function (#7232)
Fast medical item replacement (#7224)
Update RHS USF static weapon carry icons (#7221)
Update RHS AFRF static weapon carry icons (#7220)
Dragon - Remove Shadow Buffer (ShadowVolume 1000+) lods (#7219)
Remove duplicate class declaration from laserpointer (#7218)
Laserpointer - Add vanilla Joint Rails (#7217)
Speed up carry animation (#7216)
Medical Feedback - effects overhaul (#7215)
Medical - Increase severity of falling damage and Improve non-selectionSpecific wounds (#7214)
Remove Atropine (#7212)
port litter to treatment (#4440)
Use single queue for blood cleanup (#4586)
add a setting for 'basic' blood bags (#4547)
use liters for blood volume variable (#4537)
add addPain function, cap pain (#4536)
implement arithmetic source for fatigue system (#4517)
Medical rewrite treatment functions and unconsciousness rework (#4505)
Medical rewrite - treatment functions (#4479)
Medical Rewrite - Remove dropDownTriageCard function (#6907)
[medical-rewrite] Removed icon from legacy modules (#6486)